DxGetTexturePixels: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
string dxGetTexturePixels ( [ int surfaceIndex = 0, ] element texture [, int x = 0, int y = 0, int width = 0, int height = 0 ] ) | string dxGetTexturePixels ( [ int surfaceIndex = 0, ] element texture [, string pixelsFormat = "plain" [, string textureFormat = "unknown"] [, bool mipmaps = true] ] [, int x = 0, int y = 0, int width = 0, int height = 0 ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[texture]]:getPixels}} | {{OOP||[[texture]]:getPixels}} | ||
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===Optional Arguments=== | ===Optional Arguments=== | ||
{{New feature/item|3.0161|1.6.0|22185| | |||
*'''pixelsFormat:''' "plain", "dds" | |||
*'''textureFormat:''' A string representing the desired texture format for "'''dds'''" pixels, which can be one of: | |||
**'''"unknown"''': Determined automatically based on texture format (default). | |||
**'''"argb"''': ARGB uncompressed 32 bit color. | |||
**'''"dxt1"''': DXT1 compressed - Can take a fraction of a second longer to create (unless the texture is already in DXT1). Uses 8 times less video memory than ARGB and ''can speed up drawing''. Quality not as good as ARGB. ''It supports alpha blending, but it can only be on or off, that is: either 0 or 255.'' | |||
**'''"dxt3"''': DXT3 compressed - Can take a fraction of a second longer to create (unless the texture is already in DXT3). Uses 4 times less video memory than ARGB and ''can speed up drawing''. Quality slightly better than DXT1 and supports crisp alpha blending. | |||
**'''"dxt5"''': DXT5 compressed - Can take a fraction of a second longer to create (unless the texture is already in DXT5). Uses 4 times less video memory than ARGB and ''can speed up drawing''. Quality slightly better than DXT1 and supports smooth alpha blending. | |||
*'''mipmaps:''' True to create a mip-map chain for "'''dds'''" pixels so the texture looks good when drawn at various sizes. | |||
}} | |||
*'''surfaceIndex:''' Desired slice to get if the texture is a volume texture, or desired face to get if the texture is a cube map. <nowiki>(Cube map faces: 0=+X 1=-X 2=+Y 3=-Y 4=+Z 5=-Z)</nowiki> | *'''surfaceIndex:''' Desired slice to get if the texture is a volume texture, or desired face to get if the texture is a cube map. <nowiki>(Cube map faces: 0=+X 1=-X 2=+Y 3=-Y 4=+Z 5=-Z)</nowiki> | ||
By default the pixels from the whole texture is returned. To get only a portion of the texture, define a rectangular area using all four of these optional arguments: | By default the pixels from the whole texture is returned. To get only a portion of the texture, define a rectangular area using all four of these optional arguments: | ||
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==Returns== | ==Returns== | ||
Returns | Returns pixels string if successful, ''false'' if invalid arguments were passed to the function. | ||
==Example== | ==Example== | ||
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{{ChangelogHeader}} | {{ChangelogHeader}} | ||
{{ChangelogItem|1.3.0-9.04021|Added surfaceIndex argument}} | {{ChangelogItem|1.3.0-9.04021|Added surfaceIndex argument}} | ||
{{ChangelogItem|1.6.0-9.22185|Added dds pixels format}} | |||
==See Also== | ==See Also== |
Revision as of 14:32, 29 August 2023
This function fetches the pixels from a texture element. It can be used with a standard texture, render target or screen source.
Important Note: dxGetTexturePixels will not work on a screen source or render target if the player has disabled screen upload. |
Syntax
string dxGetTexturePixels ( [ int surfaceIndex = 0, ] element texture [, string pixelsFormat = "plain" [, string textureFormat = "unknown"] [, bool mipmaps = true] ] [, int x = 0, int y = 0, int width = 0, int height = 0 ] )
OOP Syntax Help! I don't understand this!
- Method: texture:getPixels(...)
Required Arguments
- texture : The texture element to get the pixels from
Optional Arguments
- surfaceIndex: Desired slice to get if the texture is a volume texture, or desired face to get if the texture is a cube map. (Cube map faces: 0=+X 1=-X 2=+Y 3=-Y 4=+Z 5=-Z)
By default the pixels from the whole texture is returned. To get only a portion of the texture, define a rectangular area using all four of these optional arguments:
- x: Rectangle left position
- y: Rectangle top position
- width: Rectangle width
- height : Rectangle height
Returns
Returns pixels string if successful, false if invalid arguments were passed to the function.
Example
local mtaLogo = dxCreateTexture("mta-logo.png") outputChatBox("MTA logo pixels is: "..dxGetTexturePixels(mtaLogo))
Requirements
This template will be deleted.
Changelog
Version | Description |
---|
1.3.0-9.04021 | Added surfaceIndex argument |
1.6.0-9.22185 | Added dds pixels format |
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource