DxGetTexturePixels: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
__NOTOC__ | __NOTOC__ | ||
This function fetches the [[Texture_pixels|pixels]] from a [[texture]] element. It can be used with a standard texture, render target or screen source. | This function fetches the [[Texture_pixels|pixels]] from a [[texture]] element. It can be used with a standard texture, render target or screen source. | ||
{{Note|dxGetTexturePixels will not work on a screen source or render target if the player has disabled screen upload.}} | |||
---- | ---- | ||
''Performance note: | ''Performance note: |
Revision as of 22:11, 8 March 2014
Script Example Missing Function DxGetTexturePixels needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
This function fetches the pixels from a texture element. It can be used with a standard texture, render target or screen source.
Performance note:
- This function is slow and not something you want to be doing once a frame.
- It is slower when reading pixels from a render target or screen source.
- And is very slow indeed if the texture format is not 'argb'
Syntax
string dxGetTexturePixels ( [ int surfaceIndex = 0, ] element texture [, int x = 0, int y = 0, int width = 0, int height = 0 ] )
Required Arguments
- texture : The texture element to get the pixels from
Optional Arguments
- surfaceIndex: Desired slice to get if the texture is a volume texture, or desired face to get if the texture is a cube map. (Cube map faces: 0=+X 1=-X 2=+Y 3=-Y 4=+Z 5=-Z)
By default the pixels from the whole texture is returned. To get only a portion of the texture, define a rectangular area using all four of these optional arguments:
- x: Rectangle left position
- y: Rectangle top position
- width: Rectangle width
- height : Rectangle height
Returns
Returns a 'plain' format pixels string if successful, false if invalid arguments were passed to the function.
Example
TODO
Requirements
This template will be deleted.
Changelog
Version | Description |
---|
1.3.0-9.04021 | Added surfaceIndex argument |
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource