DxSetAspectRatioAdjustmentEnabled: Difference between revisions
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==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler("onClientRender",root, | scx,scy = guiGetScreenSize() | ||
addEventHandler( "onClientRender", root, | |||
function() | function() | ||
dxDrawText("Hello", | dxDrawText( "Hello", 300, 300 ) -- Text will be drawn at 300,300 | ||
dxSetAspectRatioAdjustmentEnabled( true ) | dxSetAspectRatioAdjustmentEnabled( true ) | ||
dxDrawText("Goodbye", | dxDrawText( "Goodbye", 0.78*scx, 0.22*scy ) -- Text will be drawn just below HUD money, with any aspect ratio | ||
end | end | ||
) | ) |
Revision as of 20:45, 26 June 2013
This function is used to aligning the output of dxDraw calls with GTA HUD components. It can only be called during these events: onClientRender, onClientPreRender and onClientHUDRender, and is automatically disabled when these events return. So the function has to be called every frame, just like dxDraws.
Syntax
bool dxSetAspectRatioAdjustmentEnabled ( bool bEnabled [, float sourceRatio = 4/3 ] )
Required Arguments
- bEnabled: Should the adjustment be enabled or disabled.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- sourceRatio : This should be set to the aspect ratio the dxDraw were originally designed in.
Returns
Returns true when it was changed successfully, or false otherwise.
Requirements
This template will be deleted.
Example
scx,scy = guiGetScreenSize() addEventHandler( "onClientRender", root, function() dxDrawText( "Hello", 300, 300 ) -- Text will be drawn at 300,300 dxSetAspectRatioAdjustmentEnabled( true ) dxDrawText( "Goodbye", 0.78*scx, 0.22*scy ) -- Text will be drawn just below HUD money, with any aspect ratio end )
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource