DxSetPixelColor: Difference between revisions
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== | =EXAMPLE= | ||
This example creates a 64x64 texture with random pixel colors, and draw it on the screen. | |||
<syntaxhighlight lang="lua"> | |||
addEventHandler ("onClientResourceStart", resourceRoot, | |||
function () | |||
texture = dxCreateTexture (64, 64); | |||
local pixels = dxGetTexturePixels (texture); | |||
for i=1,63,1 do | |||
for j=1,63,1 do | |||
dxSetPixelColor (pixels, j, i, math.random (255), math.random (255), math.random (255), 255); | |||
end; | |||
end; | |||
dxSetTexturePixels (texture, pixels); | |||
end); | |||
addEventHandler ("onClientRender", getRootElement (), | |||
function () | |||
dxDrawImage (300, 300, 64, 64, texture); | |||
end); | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Drawing_functions}} | {{Drawing_functions}} | ||
[[Category:Needs Example]] | [[Category:Needs Example]] |
Revision as of 17:00, 25 May 2013
This function sets the color of a single pixel for pixels contained in a string. It only works with 'plain' format pixels.
Syntax
bool dxSetPixelColor ( string pixels, int x, int y, int r, int g, int b [, int a = 255 ] )
Required Arguments
- pixels : The pixels to use
- x: The X coordinate for the pixel
- y: The Y coordinate for the pixel
- r: The red channel for the color (0-255)
- g: The green channel for the color (0-255)
- b: The blue channel for the color (0-255)
Optional Arguments
- a: The alpha channel for the color (0-255)
Returns
Returns true if successful, or false if invalid arguments were passed to the function.
This example creates a 64x64 texture with random pixel colors, and draw it on the screen.
addEventHandler ("onClientResourceStart", resourceRoot, function () texture = dxCreateTexture (64, 64); local pixels = dxGetTexturePixels (texture); for i=1,63,1 do for j=1,63,1 do dxSetPixelColor (pixels, j, i, math.random (255), math.random (255), math.random (255), 255); end; end; dxSetTexturePixels (texture, pixels); end); addEventHandler ("onClientRender", getRootElement (), function () dxDrawImage (300, 300, 64, 64, texture); end);
EXAMPLE
This example creates a 64x64 texture with random pixel colors, and draw it on the screen.
addEventHandler ("onClientResourceStart", resourceRoot, function () texture = dxCreateTexture (64, 64); local pixels = dxGetTexturePixels (texture); for i=1,63,1 do for j=1,63,1 do dxSetPixelColor (pixels, j, i, math.random (255), math.random (255), math.random (255), 255); end; end; dxSetTexturePixels (texture, pixels); end); addEventHandler ("onClientRender", getRootElement (), function () dxDrawImage (300, 300, 64, 64, texture); end);
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource