DxSetRenderTarget: Difference between revisions

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(Created page with "{{Client function}} __NOTOC__ {{New feature|3.0110|1.1| Only available in 1.1 }} This function changes the drawing destination for the dx functions. It can be used to select a pr...")
 
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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool dxSetShaderRenderTarget ( [element renderTarget] )
bool dxSetRenderTarget ( [ element renderTarget, bool clear = false ] )
</syntaxhighlight>  
</syntaxhighlight>  
If no arguments are supplied, the screen is restored as the drawing destination.


===Optional Arguments===  
===Optional Arguments===  
*'''renderTarget:''' The render target element whose pixels we want to draw on.
*'''renderTarget:''' The render target element whose pixels we want to draw on.
If no arguments are supplied, the screen is restored as the drawing destination.
*'''clear:''' If set to true, the render target will also be cleared.


===Returns===
===Returns===
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         if myRenderTarget then
         if myRenderTarget then
             dxSetRenderTarget( myRenderTarget )  -- Select custom render target
             dxSetRenderTarget( myRenderTarget )  -- Select custom render target
             dxDrawText ( "Hello", 10, 20 )      -- This will be drawn on myRenderTarget
             dxDrawText ( "Hello", 10, 20 )      -- The message 'Hello' will be drawn on myRenderTarget


             dxSetRenderTarget()                  -- Select default render target
             dxSetRenderTarget()                  -- Select default render target
             dxDrawText ( "Hello", 10, 20 )       -- This will be drawn directly to the screen
             dxDrawText ( "Goodbye", 10, 20 )     -- The message 'Goodbye' will be drawn directly to the screen
         end
         end
     end
     end

Revision as of 15:39, 14 June 2011

Only available in 1.1 This function changes the drawing destination for the dx functions. It can be used to select a previously created render target, or if called with no arguments, restore drawing directly to the screen.

Syntax

bool dxSetRenderTarget ( [ element renderTarget, bool clear = false ] )

If no arguments are supplied, the screen is restored as the drawing destination.

Optional Arguments

  • renderTarget: The render target element whose pixels we want to draw on.
  • clear: If set to true, the render target will also be cleared.

Returns

Returns true if the render target was successfully changed, false otherwise.

Example

addEventHandler("onClientResourceStart", resourceRoot,
    function()
        myRenderTarget = dxCreateRenderTarget( 80, 100 )  -- Create a render target texture which is 80 x 100 pixels
    end
)

addEventHandler( "onClientRender", root,
    function()
        if myRenderTarget then
            dxSetRenderTarget( myRenderTarget )  -- Select custom render target
            dxDrawText ( "Hello", 10, 20 )       -- The message 'Hello' will be drawn on myRenderTarget

            dxSetRenderTarget()                  -- Select default render target
            dxDrawText ( "Goodbye", 10, 20 )     -- The message 'Goodbye' will be drawn directly to the screen
        end
    end
)

See Also