DxSetShaderTessellation: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool dxSetShaderTessellation ( element | bool dxSetShaderTessellation ( element theShader, int tessellationX, int tessellationY ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''theShader:''' The shader element whose tessellation is to be changed | ||
*'''tessellationX:''' The number of sub-division points along the X axis. Range is 1 to 500. | *'''tessellationX:''' The number of sub-division points along the X axis. Range is 1 to 500. | ||
*'''tessellationY:''' The number of sub-division points along the Y axis. Range is 1 to 500. | *'''tessellationY:''' The number of sub-division points along the Y axis. Range is 1 to 500. |
Revision as of 11:54, 26 January 2013
This function sets the amount of geometric sub-division to use when drawing a shader element with dxDrawImage.
Using tessellation allows a shader to manipulate the shape of the rendered image at each sub-division boundary.
Syntax
bool dxSetShaderTessellation ( element theShader, int tessellationX, int tessellationY )
Required Arguments
- theShader: The shader element whose tessellation is to be changed
- tessellationX: The number of sub-division points along the X axis. Range is 1 to 500.
- tessellationY: The number of sub-division points along the Y axis. Range is 1 to 500.
Returns
Returns true if the shader element's tessellation was successfully changed, false otherwise.
Example
myShader = dxCreateShader( "hello.fx" ) dxSetShaderTessellation ( myShader, 16, 16 )
Requirements
This template will be deleted.
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource