DxSetTestMode: Difference between revisions
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m (No need to ego over a few lines of code, in fact, the code doesn't make sense) |
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{{Client function}} | {{Client function}} | ||
__NOTOC__ | __NOTOC__ | ||
This function is used for testing scripts written using [[guiCreateFont]], [[dxCreateFont]], [[dxCreateShader]] and [[dxCreateRenderTarget]] | This function is used for testing scripts written using [[guiCreateFont]], [[dxCreateFont]], [[dxCreateShader]] and [[dxCreateRenderTarget]]. | ||
Each one of the 3 test modes should be used in turn to help highlight any potential problems. | Each one of the 3 test modes should be used in turn to help highlight any potential problems. | ||
Line 21: | Line 21: | ||
==Example== | ==Example== | ||
Use /setmode [param] to set the test mode. | |||
<syntaxhighlight lang="lua">local testValues = { | |||
<syntaxhighlight lang="lua"> | ["none"] = true, | ||
function testmode(cmd, | ["no_mem"] = true, | ||
if | ["low_mem"] = true, | ||
["no_shader"] = true | |||
dxSetTestMode(value) | } | ||
end | |||
function testmode( cmd, value ) | |||
if testValues[value] then | |||
dxSetTestMode( value ) | |||
end | |||
end | end | ||
addCommandHandler("setmode",testmode) | addCommandHandler( "setmode", testmode )</syntaxhighlight> | ||
</syntaxhighlight> | |||
</section> | </section> | ||
==See Also== | ==See Also== | ||
{{Drawing_functions}} | {{Drawing_functions}} |
Revision as of 16:32, 2 February 2014
This function is used for testing scripts written using guiCreateFont, dxCreateFont, dxCreateShader and dxCreateRenderTarget.
Each one of the 3 test modes should be used in turn to help highlight any potential problems.
Syntax
bool dxSetTestMode ( string testMode )
Required Arguments
- testMode : The test mode to be set. It can be one of the following values:
- none : Test mode disabled
- no_mem: Simulate no free video memory available for MTA.
- low_mem: Simulate little free video memory available for MTA.
- no_shader: Simulate shaders failing validation.
Returns
Returns true if the test mode was successfully set, false otherwise.
Example
Use /setmode [param] to set the test mode.
local testValues = { ["none"] = true, ["no_mem"] = true, ["low_mem"] = true, ["no_shader"] = true } function testmode( cmd, value ) if testValues[value] then dxSetTestMode( value ) end end addCommandHandler( "setmode", testmode )
</section>
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource