DxSetTextureEdge: Difference between revisions
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This functions allows you to change the edge handling after creating the texture. | This functions allows you to change the edge handling after creating the texture. | ||
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Latest revision as of 23:41, 13 September 2015
This functions allows you to change the edge handling after creating the texture.
Syntax
bool dxSetTextureEdge ( texture theTexture, string textureEdge [, int border-color] )
OOP Syntax Help! I don't understand this!
- Method: texture:setEdge(...)
Required Arguments
- theTexture: The affected texture
- textureEdge: The texture edge mode. Available modes are wrap, mirror, clamp, border, mirror-once
Optional Arguments
- border-color: If textureEdge is set to border, you are able to define a border color here
Example
The following example draws the image above ingame.
Click to collapse [-]
Clientlocal renderTarget1 = dxCreateScreenSource(300, 300)
dxSetTextureEdge(renderTarget1, "wrap")
local renderTarget2 = dxCreateScreenSource(300, 300)
dxSetTextureEdge(renderTarget2, "mirror")
local renderTarget3 = dxCreateScreenSource(300, 300)
dxSetTextureEdge(renderTarget3, "clamp")
local renderTarget4 = dxCreateScreenSource(300, 300)
dxSetTextureEdge(renderTarget4, "border", tocolor(255, 0, 0))
addEventHandler("onClientRender", root,
function()
-- Update the screen sources
dxUpdateScreenSource(renderTarget1)
dxUpdateScreenSource(renderTarget2)
dxUpdateScreenSource(renderTarget3)
dxUpdateScreenSource(renderTarget4)
-- Draw screen sources in different modes
dxDrawImageSection(20, 200, 300, 300, -50, 0, 100, 100, renderTarget1)
dxDrawImageSection(350, 200, 300, 300, -50, 0, 100, 100, renderTarget2)
dxDrawImageSection(680, 200, 300, 300, -50, 0, 100, 100, renderTarget3)
dxDrawImageSection(1010, 200, 300, 300, -50, 0, 100, 100, renderTarget4)
end
)See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource