DxSetTexturePixels: Difference between revisions
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{{Client function}} | {{Client function}} | ||
{{Needs_Example}} | |||
__NOTOC__ | __NOTOC__ | ||
This function sets the [[Texture_pixels|pixels]] of a [[texture]] element. It can be used with a standard texture, render target or screen source. Only ''''plain'''' format pixels please. | This function sets the [[Texture_pixels|pixels]] of a [[texture]] element. It can be used with a standard texture, render target or screen source. Only ''''plain'''' format pixels please. | ||
{{Note| | |||
* This function is slow and not something you want to be doing once a frame. | |||
* | * It is very slow when setting pixels to a render target or screen source. | ||
* | * And is very slow indeed if the texture format is not '''"argb"'''. | ||
* | }} | ||
==Syntax== | ==Syntax== | ||
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bool dxSetTexturePixels ( [ int surfaceIndex = 0, ] element texture, string pixels [, int x = 0, int y = 0, int width = 0, int height = 0 ] ) | bool dxSetTexturePixels ( [ int surfaceIndex = 0, ] element texture, string pixels [, int x = 0, int y = 0, int width = 0, int height = 0 ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[texture]]:setPixels}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''texture :''' The texture element to set the pixels of | *'''texture :''' The texture element to set the pixels of | ||
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===Optional Arguments=== | ===Optional Arguments=== | ||
*'''surfaceIndex:''' Desired slice to set if the texture is a volume texture, or desired face to set if the texture is a cube map. <nowiki>(Cube map faces: 0=+X 1=-X 2=+Y 3=-Y 4=+Z 5=-Z)</nowiki> | *'''surfaceIndex:''' Desired slice to set if the texture is a volume texture, or desired face to set if the texture is a cube map. <nowiki>(Cube map faces: 0=+X 1=-X 2=+Y 3=-Y 4=+Z 5=-Z)</nowiki> | ||
By default the pixels are set starting at the top left corner of the texture. To set a different region, define a rectangular area using all four of these optional arguments: | By default the pixels are set starting at the top left corner of the texture. To set a different region, define a rectangular area using all four of these optional arguments: | ||
*'''x:''' Rectangle left position | *'''x:''' Rectangle left position | ||
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TODO | TODO | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==Changelog== | ==Changelog== | ||
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==See Also== | ==See Also== | ||
{{Drawing_functions}} | {{Drawing_functions}} | ||
Latest revision as of 15:41, 7 November 2024
Script Example Missing Function DxSetTexturePixels needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
This function sets the pixels of a texture element. It can be used with a standard texture, render target or screen source. Only 'plain' format pixels please.
Syntax
bool dxSetTexturePixels ( [ int surfaceIndex = 0, ] element texture, string pixels [, int x = 0, int y = 0, int width = 0, int height = 0 ] )
OOP Syntax Help! I don't understand this!
- Method: texture:setPixels(...)
Required Arguments
- texture : The texture element to set the pixels of
- pixels : The 'plain' format pixels to use
Optional Arguments
- surfaceIndex: Desired slice to set if the texture is a volume texture, or desired face to set if the texture is a cube map. (Cube map faces: 0=+X 1=-X 2=+Y 3=-Y 4=+Z 5=-Z)
By default the pixels are set starting at the top left corner of the texture. To set a different region, define a rectangular area using all four of these optional arguments:
- x: Rectangle left position
- y: Rectangle top position
- width: Rectangle width
- height : Rectangle height
Returns
Returns a string if successful, false if invalid arguments were passed to the function.
Example
TODO
Changelog
Version | Description |
---|
1.3.0-9.04021 | Added surfaceIndex argument |
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource