ES/OnClientPlayerDamage: Difference between revisions

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==Source==
==Source==
The [[event system#Event source|source]] of this event is the [[player]] that got damaged. (Streamed in players only)
El [[event system#Event source|source]] de este evento es [[player]] El que recibe el daño. (Solo funciona en jugadores)


==Cancel effect==
==Cancel effect==

Revision as of 11:58, 30 August 2012

This event is triggered whenever a player is damaged.

Parametros

element attacker, int weapon, int bodypart [, float loss ]
  • attacker: El player element representa al atacador de vehicle element (al ser atropellados o caerse de una bicicleta).
  • weapon: El numero del ID que utiliza el atacante como arma
  • bodypart: Representa la parte en la que el jugador fue dañado
  • 3: Torso
  • 4: Ass
  • 5: Left Arm
  • 6: Right Arm
  • 7: Left Leg
  • 8: Right Leg
  • 9: Head
  • loss: Representa el porcentaje que perdió el jugador en el daño.

Source

El source de este evento es player El que recibe el daño. (Solo funciona en jugadores)

Cancel effect

If this event is canceled, then any damaging effects to the local player will cease.

Example

This example prevents any damage from the minigun.

function stopMinigunDamage ( attacker, weapon, bodypart )
	if ( weapon == 38 ) then --if the weapon used was the minigun
		cancelEvent() --cancel the event
	end
end
addEventHandler ( "onClientPlayerDamage", getLocalPlayer(), stopMinigunDamage )

See Also

Client player events


Client event functions