FireWeapon: Difference between revisions
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==Example== | ==Example== | ||
This function creates and fires a weapon. | This function creates and fires a weapon. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
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addEventHandler("onClientResourceStart", resourceRoot, createAndFire) | addEventHandler("onClientResourceStart", resourceRoot, createAndFire) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==Requirements== | ==Requirements== |
Revision as of 17:24, 23 December 2014
Fires one shot from a custom weapon.
Syntax
bool fireWeapon ( weapon theWeapon )
OOP Syntax Help! I don't understand this!
- Method: weapon:fire(...)
Required Arguments
- theWeapon: The weapon to be fired.
Returns
Returns true if the shot weapon is valid and therefore the shot was fired, false otherwise.
Example
This function creates and fires a weapon.
function createAndFire() local weapon = createWeapon("mp5", 0, 0, 3) -- Create a MP5 at the coordinates 0, 0, 3 fireWeapon(weapon) -- Fire the weapon we spawned end addEventHandler("onClientResourceStart", resourceRoot, createAndFire)
Requirements
This template will be deleted.
See also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget