FireWeapon: Difference between revisions
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==Example== | ==Example== | ||
<section name="Client" class="client" show="true"> | |||
This function creates and fires a weapon. | This function creates and fires a weapon. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
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addEventHandler("onClientResourceStart", resourceRoot, createAndFire) | addEventHandler("onClientResourceStart", resourceRoot, createAndFire) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
Revision as of 13:39, 14 March 2013
Fires one shot from a custom weapon.
Syntax
bool fireWeapon ( weapon theWeapon )
Required Arguments
- theWeapon: The weapon to be fired.
Returns
Returns true if the shot weapon is valid and therefore the shot was fired, false otherwise.
Example
Click to collapse [-]
ClientThis function creates and fires a weapon.
function createAndFire() local weapon = createWeapon("mp5", 0, 0, 3) -- Create a MP5 at the coordinates 0, 0, 3 fireWeapon(weapon) -- Fire the weapon we spawned end addEventHandler("onClientResourceStart", resourceRoot, createAndFire)
Requirements
This template will be deleted.