FxAddBulletImpact: Difference between revisions
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(New page: __NOTOC__ {{Client function}} Creates a bullet impact particle effect. ==Syntax== <syntaxhighlight lang="lua"> bool fxAddBulletImpact ( float posX, float posY, float posZ, float dirX, float dirY, float d...) |
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*'''smokeSize:''' the size of the smoke cloud. | *'''smokeSize:''' the size of the smoke cloud. | ||
*'''sparkCount:''' the number of sparks to create. | *'''sparkCount:''' the number of sparks to create. | ||
*'''smokeIntensity:''' | *'''smokeIntensity:''' the amount/transparency of smoke, ranges from 0 to 1. | ||
==See Also== | ==See Also== | ||
{{Client Effects functions}} | {{Client Effects functions}} |
Revision as of 20:34, 25 June 2008
Creates a bullet impact particle effect.
Syntax
bool fxAddBulletImpact ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ, [int smokeSize=1, int sparkCount=1, float smokeIntensity=1.0] )
Required Arguments
- posX, posY, posZ: the world coordinates where the effect originates.
- dirX, dirY, dirZ: a vector indicating the direction of the effect.
Optional Arguments
- smokeSize: the size of the smoke cloud.
- sparkCount: the number of sparks to create.
- smokeIntensity: the amount/transparency of smoke, ranges from 0 to 1.
See Also
- createEffect
- fxAddBlood
- fxAddBulletImpact
- fxAddBulletSplash
- fxAddDebris
- fxAddFootSplash
- fxAddGlass
- fxAddGunshot
- fxAddPunchImpact
- fxAddSparks
- fxAddTankFire
- fxAddTyreBurst
- fxAddWaterHydrant
- fxAddWaterSplash
- fxAddWood
- getEffectDensity
- getEffectSpeed
- setEffectDensity
- setEffectSpeed