FxAddBulletImpact: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 2: | Line 2: | ||
{{Client function}} | {{Client function}} | ||
Creates a bullet impact particle effect. | Creates a bullet impact particle effect, consisting of a small smoke cloud and a number of sparks. | ||
==Syntax== | ==Syntax== |
Revision as of 20:34, 25 June 2008
Creates a bullet impact particle effect, consisting of a small smoke cloud and a number of sparks.
Syntax
bool fxAddBulletImpact ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ, [int smokeSize=1, int sparkCount=1, float smokeIntensity=1.0] )
Required Arguments
- posX, posY, posZ: the world coordinates where the effect originates.
- dirX, dirY, dirZ: a vector indicating the direction of the effect.
Optional Arguments
- smokeSize: the size of the smoke cloud.
- sparkCount: the number of sparks to create.
- smokeIntensity: the amount/transparency of smoke, ranges from 0 to 1.
See Also
- createEffect
- fxAddBlood
- fxAddBulletImpact
- fxAddBulletSplash
- fxAddDebris
- fxAddFootSplash
- fxAddGlass
- fxAddGunshot
- fxAddPunchImpact
- fxAddSparks
- fxAddTankFire
- fxAddTyreBurst
- fxAddWaterHydrant
- fxAddWaterSplash
- fxAddWood
- getEffectDensity
- getEffectSpeed
- setEffectDensity
- setEffectSpeed