FxAddBulletSplash: Difference between revisions
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(New page: __NOTOC__ {{Client function}} This function creates a bullet splash particle effect, normally created when shooting into water. ==Syntax== <syntaxhighlight lang="lua"> bool fxAddBulletSplash ( float p...) |
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[[Image:Fxbulletsplash.png|thumb|200px|Bullet splash]] | |||
This function creates a bullet splash particle effect, normally created when shooting into water. | This function creates a bullet splash particle effect, normally created when shooting into water. | ||
Revision as of 18:15, 22 January 2010
This function creates a bullet splash particle effect, normally created when shooting into water.
Syntax
bool fxAddBulletSplash ( float posX, float posY, float posZ )
Required Arguments
- posX: A float representing the x position of the splash
- posY: A float representing the y position of the splash
- posZ: A float representing the z position of the splash
Returns
Returns a true if the operation was successful, false otherwise.
Example
This page lacks an example
--add an example here