FxAddBulletSplash: Difference between revisions

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(New page: __NOTOC__ {{Client function}} This function creates a bullet splash particle effect, normally created when shooting into water. ==Syntax== <syntaxhighlight lang="lua"> bool fxAddBulletSplash ( float p...)
 
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__NOTOC__  
__NOTOC__  
{{Client function}}  
{{Client function}}
[[Image:Fxbulletsplash.png|thumb|200px|Bullet splash]]
This function creates a bullet splash particle effect, normally created when shooting into water.
This function creates a bullet splash particle effect, normally created when shooting into water.



Revision as of 18:15, 22 January 2010

Bullet splash

This function creates a bullet splash particle effect, normally created when shooting into water.

Syntax

bool fxAddBulletSplash ( float posX, float posY, float posZ )

Required Arguments

  • posX: A float representing the x position of the splash
  • posY: A float representing the y position of the splash
  • posZ: A float representing the z position of the splash

Returns

Returns a true if the operation was successful, false otherwise.

Example

This page lacks an example

--add an example here

See Also