FxAddBulletSplash: Difference between revisions
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Returns a true if the operation was successful, false otherwise. | Returns a true if the operation was successful, false otherwise. | ||
==Example== | ===Example=== | ||
This | <section name="Client" class="client" show="true"> | ||
This example will add a Bullet Splash Effect next to your player when typing ''/bsplash'' in the Chatbox. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addCommandHandler("bsplash", function() | |||
local x, y, z = getElementPosition(localPlayer) | |||
local gz = getGroundPosition(x, y, z) | |||
fxAddBulletSplash(x, y, gz) | |||
end) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Client Effects functions}} | {{Client Effects functions}} | ||
[[Category:Needs_Example]] | [[Category:Needs_Example]] |
Revision as of 11:29, 25 May 2012
This function creates a bullet splash particle effect, normally created when shooting into water.
Syntax
bool fxAddBulletSplash ( float posX, float posY, float posZ )
Required Arguments
- posX: A float representing the x position of the splash
- posY: A float representing the y position of the splash
- posZ: A float representing the z position of the splash
Returns
Returns a true if the operation was successful, false otherwise.
Example
Click to collapse [-]
ClientThis example will add a Bullet Splash Effect next to your player when typing /bsplash in the Chatbox.
addCommandHandler("bsplash", function() local x, y, z = getElementPosition(localPlayer) local gz = getGroundPosition(x, y, z) fxAddBulletSplash(x, y, gz) end)