FxAddDebris: Difference between revisions
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(New page: __NOTOC__ {{Client function}} Creates a debris particle effect. ==Syntax== <syntaxhighlight lang="lua"> bool fxAddDebris ( float posX, float posY, float posZ, [int colorR=255, int colorG=0, int colorB=0,...) |
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{{Client function}} | {{Client function}} | ||
Creates a debris particle effect. | Creates a debris particle effect (e.g. bits that fly off a car when ramming a wall). | ||
==Syntax== | ==Syntax== | ||
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===Required Arguments=== | ===Required Arguments=== | ||
*'''posX, posY, posZ:''' the world coordinates where the | *'''posX, posY, posZ:''' the world coordinates where the debris originates. | ||
===Optional Arguments=== | ===Optional Arguments=== | ||
*'''colorR, colorG, colorB, colorA:''' the color and alpha (transparency) of the debris effect. | *'''colorR, colorG, colorB, colorA:''' the color and alpha (transparency) of the debris effect. | ||
*'''scale:''' the size of the | *'''scale:''' the size of the chunks. | ||
*'''count:''' the number of | *'''count:''' the number of chunks to create. | ||
==See Also== | ==See Also== | ||
{{Client Effects functions}} | {{Client Effects functions}} |
Revision as of 20:44, 25 June 2008
Creates a debris particle effect (e.g. bits that fly off a car when ramming a wall).
Syntax
bool fxAddDebris ( float posX, float posY, float posZ, [int colorR=255, int colorG=0, int colorB=0, int colorA=255, float scale=1.0, int count=1] )
Required Arguments
- posX, posY, posZ: the world coordinates where the debris originates.
Optional Arguments
- colorR, colorG, colorB, colorA: the color and alpha (transparency) of the debris effect.
- scale: the size of the chunks.
- count: the number of chunks to create.
See Also
- createEffect
- fxAddBlood
- fxAddBulletImpact
- fxAddBulletSplash
- fxAddDebris
- fxAddFootSplash
- fxAddGlass
- fxAddGunshot
- fxAddPunchImpact
- fxAddSparks
- fxAddTankFire
- fxAddTyreBurst
- fxAddWaterHydrant
- fxAddWaterSplash
- fxAddWood
- getEffectDensity
- getEffectSpeed
- setEffectDensity
- setEffectSpeed