FxAddGlass: Difference between revisions
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===Optional Arguments=== | ===Optional Arguments=== | ||
{{OptionalArg}} | {{OptionalArg}} | ||
*'''colorR, colorG, colorB, colorA:''' the color and alpha (transparency) of the | *'''colorR, colorG, colorB, colorA:''' the color and alpha (transparency) of the glass effect. | ||
* '''scale:''' A float representing the size of the particle effect, where '''1''' is the standard size. | * '''scale:''' A float representing the size of the particle effect, where '''1''' is the standard size. | ||
* '''count:''' The density of the particle effect. | * '''count:''' The density of the particle effect. |
Revision as of 22:35, 25 June 2008
This function creates a glass particle effect.
Syntax
bool fxAddGlass ( float posX, float posY, float posZ, [int colorR=255, int colorG=0, int colorB=0, int colorA=255, float scale=1.0, int count=1] )
Required Arguments
- posX: A float representing the x position of the glass
- posY: A float representing the y position of the glass
- posZ: A float representing the z position of the glass
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- colorR, colorG, colorB, colorA: the color and alpha (transparency) of the glass effect.
- scale: A float representing the size of the particle effect, where 1 is the standard size.
- count: The density of the particle effect.
Returns
Returns a true if the operation was successful, false otherwise.
Example
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--add an example here