FxAddGunshot: Difference between revisions
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(New page: __NOTOC__ {{Client function}} This function creates a gunshot particle effect. ==Syntax== <syntaxhighlight lang="lua"> bool fxAddGunshot ( float posX, float posY, float posZ, float dirX, float dirY, f...) |
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*'''dirX, dirY, dirZ:''' a direction vector indicating where the bullet is fired. | *'''dirX, dirY, dirZ:''' a direction vector indicating where the bullet is fired. | ||
==Optional Arguments== | ===Optional Arguments=== | ||
{{OptionalArg}} | {{OptionalArg}} | ||
* '''includeSparks:''' A bool representing whether the particle effect will generate sparks. | * '''includeSparks:''' A bool representing whether the particle effect will generate sparks. |
Revision as of 20:45, 25 June 2008
This function creates a gunshot particle effect.
Syntax
bool fxAddGunshot ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ, [bool includeSparks=true] )
Required Arguments
- posX, posY, posZ: the world coordinates where the effect originates.
- dirX, dirY, dirZ: a direction vector indicating where the bullet is fired.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- includeSparks: A bool representing whether the particle effect will generate sparks.
Returns
Returns a true if the operation was successful, false otherwise.
Example
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