FxAddGunshot: Difference between revisions

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(New page: __NOTOC__ {{Client function}} This function creates a gunshot particle effect. ==Syntax== <syntaxhighlight lang="lua"> bool fxAddGunshot ( float posX, float posY, float posZ, float dirX, float dirY, f...)
 
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*'''dirX, dirY, dirZ:''' a direction vector indicating where the bullet is fired.
*'''dirX, dirY, dirZ:''' a direction vector indicating where the bullet is fired.


==Optional Arguments==
===Optional Arguments===
{{OptionalArg}}
{{OptionalArg}}
* '''includeSparks:''' A bool representing whether the particle effect will generate sparks.
* '''includeSparks:''' A bool representing whether the particle effect will generate sparks.

Revision as of 20:45, 25 June 2008

This function creates a gunshot particle effect.

Syntax

bool fxAddGunshot ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ, [bool includeSparks=true] )

Required Arguments

  • posX, posY, posZ: the world coordinates where the effect originates.
  • dirX, dirY, dirZ: a direction vector indicating where the bullet is fired.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • includeSparks: A bool representing whether the particle effect will generate sparks.

Returns

Returns a true if the operation was successful, false otherwise.

Example

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--add an example here

See Also