FxAddGunshot: Difference between revisions

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{{Client function}}  
{{Client function}}
[[Image:Fxgunshot.png|thumb|200px|Gunshot]]
This function creates a gunshot particle effect.
This function creates a gunshot particle effect.



Revision as of 18:16, 22 January 2010

Gunshot

This function creates a gunshot particle effect.

Syntax

bool fxAddGunshot ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ, [bool includeSparks=true] )

Required Arguments

  • posX, posY, posZ: the world coordinates where the effect originates.
  • dirX, dirY, dirZ: a direction vector indicating where the bullet is fired.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • includeSparks: A bool representing whether the particle effect will generate sparks.

Returns

Returns a true if the operation was successful, false otherwise.

Example

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See Also