FxAddGunshot: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
[[Image:Fxgunshot.png|thumb|200px|Gunshot]] | |||
This function creates a gunshot particle effect. | This function creates a gunshot particle effect. | ||
Revision as of 18:16, 22 January 2010
This function creates a gunshot particle effect.
Syntax
bool fxAddGunshot ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ, [bool includeSparks=true] )
Required Arguments
- posX, posY, posZ: the world coordinates where the effect originates.
- dirX, dirY, dirZ: a direction vector indicating where the bullet is fired.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- includeSparks: A bool representing whether the particle effect will generate sparks.
Returns
Returns a true if the operation was successful, false otherwise.
Example
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