FxAddPunchImpact: Difference between revisions

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bool fxAddPunchImpact ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ )
bool fxAddPunchImpact ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ )
</syntaxhighlight>
</syntaxhighlight>
{{OOP||[[Effect]].addPunchImpact}}


===Required Arguments===
===Required Arguments===
*'''posX, posY, posZ:''' the world coordinates where the effect originates.
*'''posX, posY, posZ:''' the world coordinates where the effect originates.
*'''dirX, dirY, dirZ:''' a vector indicating the movement direction of the effect.
*'''dirX, dirY, dirZ:''' a vector indicating the movement direction of the effect.
===Returns===
Returns a true if the operation was successful, false otherwise.
==Example==
<section name="Client" class="client" show="true">
This example will create a Punch Impact Effect next to you when typing ''/pimpact'' in the Chatbox.
<syntaxhighlight lang="lua">
addCommandHandler("pimpact", function()
    local x, y, z = getElementPosition(localPlayer)
    local gz = getGroundPosition(x, y, z)
    fxAddPunchImpact(x, y, gz, 0, 0, 0)
end)
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Client Effects functions}}
{{Client Effects functions}}

Latest revision as of 20:58, 2 January 2015

Punch impact

Creates a punch impact particle effect (a small dust cloud).

Syntax

bool fxAddPunchImpact ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ )

OOP Syntax Help! I don't understand this!

Method: Effect.addPunchImpact(...)


Required Arguments

  • posX, posY, posZ: the world coordinates where the effect originates.
  • dirX, dirY, dirZ: a vector indicating the movement direction of the effect.

Returns

Returns a true if the operation was successful, false otherwise.

Example

Click to collapse [-]
Client

This example will create a Punch Impact Effect next to you when typing /pimpact in the Chatbox.

addCommandHandler("pimpact", function()
    local x, y, z = getElementPosition(localPlayer)
    local gz = getGroundPosition(x, y, z)
    fxAddPunchImpact(x, y, gz, 0, 0, 0)
end)

See Also