FxAddPunchImpact: Difference between revisions
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bool fxAddPunchImpact ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ ) | bool fxAddPunchImpact ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ ) | ||
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{{OOP||[[Effect]].addPunchImpact}} | |||
===Required Arguments=== | ===Required Arguments=== |
Latest revision as of 20:58, 2 January 2015
Creates a punch impact particle effect (a small dust cloud).
Syntax
bool fxAddPunchImpact ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ )
OOP Syntax Help! I don't understand this!
- Method: Effect.addPunchImpact(...)
Required Arguments
- posX, posY, posZ: the world coordinates where the effect originates.
- dirX, dirY, dirZ: a vector indicating the movement direction of the effect.
Returns
Returns a true if the operation was successful, false otherwise.
Example
Click to collapse [-]
ClientThis example will create a Punch Impact Effect next to you when typing /pimpact in the Chatbox.
addCommandHandler("pimpact", function() local x, y, z = getElementPosition(localPlayer) local gz = getGroundPosition(x, y, z) fxAddPunchImpact(x, y, gz, 0, 0, 0) end)
See Also
- createEffect
- fxAddBlood
- fxAddBulletImpact
- fxAddBulletSplash
- fxAddDebris
- fxAddFootSplash
- fxAddGlass
- fxAddGunshot
- fxAddPunchImpact
- fxAddSparks
- fxAddTankFire
- fxAddTyreBurst
- fxAddWaterHydrant
- fxAddWaterSplash
- fxAddWood
- getEffectDensity
- getEffectSpeed
- setEffectDensity
- setEffectSpeed