FxAddPunchImpact: Difference between revisions
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(New page: __NOTOC__ {{Client function}} Creates a punch impact particle effect. ==Syntax== <syntaxhighlight lang="lua"> bool fxAddPunchImpact ( float posX, float posY, float posZ, float dirX, float dirY, float dir...) |
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{{Client function}} | {{Client function}} | ||
Creates a punch impact particle effect. | Creates a punch impact particle effect (a small dust cloud). | ||
==Syntax== | ==Syntax== | ||
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===Required Arguments=== | ===Required Arguments=== | ||
*'''posX, posY, posZ:''' the world coordinates where the effect originates. | *'''posX, posY, posZ:''' the world coordinates where the effect originates. | ||
*'''dirX, dirY, dirZ:''' a vector indicating the direction of the effect. | *'''dirX, dirY, dirZ:''' a vector indicating the movement direction of the effect. | ||
==See Also== | ==See Also== | ||
{{Client Effects functions}} | {{Client Effects functions}} |
Revision as of 20:41, 25 June 2008
Creates a punch impact particle effect (a small dust cloud).
Syntax
bool fxAddPunchImpact ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ )
Required Arguments
- posX, posY, posZ: the world coordinates where the effect originates.
- dirX, dirY, dirZ: a vector indicating the movement direction of the effect.
See Also
- createEffect
- fxAddBlood
- fxAddBulletImpact
- fxAddBulletSplash
- fxAddDebris
- fxAddFootSplash
- fxAddGlass
- fxAddGunshot
- fxAddPunchImpact
- fxAddSparks
- fxAddTankFire
- fxAddTyreBurst
- fxAddWaterHydrant
- fxAddWaterSplash
- fxAddWood
- getEffectDensity
- getEffectSpeed
- setEffectDensity
- setEffectSpeed