FxAddPunchImpact: Difference between revisions
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{{Client function}} | {{Client function}} | ||
[[Image:Fxpunchimpact.png|thumb|200px|Punch impact]] | |||
Creates a punch impact particle effect (a small dust cloud). | Creates a punch impact particle effect (a small dust cloud). | ||
Revision as of 18:17, 22 January 2010
Creates a punch impact particle effect (a small dust cloud).
Syntax
bool fxAddPunchImpact ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ )
Required Arguments
- posX, posY, posZ: the world coordinates where the effect originates.
- dirX, dirY, dirZ: a vector indicating the movement direction of the effect.
See Also
- createEffect
- fxAddBlood
- fxAddBulletImpact
- fxAddBulletSplash
- fxAddDebris
- fxAddFootSplash
- fxAddGlass
- fxAddGunshot
- fxAddPunchImpact
- fxAddSparks
- fxAddTankFire
- fxAddTyreBurst
- fxAddWaterHydrant
- fxAddWaterSplash
- fxAddWood
- getEffectDensity
- getEffectSpeed
- setEffectDensity
- setEffectSpeed