FxAddPunchImpact: Difference between revisions

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(New page: __NOTOC__ {{Client function}} Creates a punch impact particle effect. ==Syntax== <syntaxhighlight lang="lua"> bool fxAddPunchImpact ( float posX, float posY, float posZ, float dirX, float dirY, float dir...)
 
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{{Client function}}
{{Client function}}


Creates a punch impact particle effect.
Creates a punch impact particle effect (a small dust cloud).


==Syntax==
==Syntax==
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===Required Arguments===
===Required Arguments===
*'''posX, posY, posZ:''' the world coordinates where the effect originates.
*'''posX, posY, posZ:''' the world coordinates where the effect originates.
*'''dirX, dirY, dirZ:''' a vector indicating the direction of the effect.
*'''dirX, dirY, dirZ:''' a vector indicating the movement direction of the effect.


==See Also==
==See Also==
{{Client Effects functions}}
{{Client Effects functions}}

Revision as of 20:41, 25 June 2008

Creates a punch impact particle effect (a small dust cloud).

Syntax

bool fxAddPunchImpact ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ )

Required Arguments

  • posX, posY, posZ: the world coordinates where the effect originates.
  • dirX, dirY, dirZ: a vector indicating the movement direction of the effect.

See Also