FxAddTyreBurst: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 11: | Line 11: | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''posX, posY, posZ:''' the world coordinates where the puff originates. | *'''posX, posY, posZ:''' the world coordinates where the puff originates. | ||
*'''dirX, dirY, dirZ:''' a vector indicating the | *'''dirX, dirY, dirZ:''' a vector indicating the movement direction of the effect. | ||
==See Also== | ==See Also== | ||
{{Client Effects functions}} | {{Client Effects functions}} |
Revision as of 20:40, 25 June 2008
Creates a tyre burst particle effect (a small white smoke puff).
Syntax
bool fxAddTyreBurst ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ )
Required Arguments
- posX, posY, posZ: the world coordinates where the puff originates.
- dirX, dirY, dirZ: a vector indicating the movement direction of the effect.
See Also
- createEffect
- fxAddBlood
- fxAddBulletImpact
- fxAddBulletSplash
- fxAddDebris
- fxAddFootSplash
- fxAddGlass
- fxAddGunshot
- fxAddPunchImpact
- fxAddSparks
- fxAddTankFire
- fxAddTyreBurst
- fxAddWaterHydrant
- fxAddWaterSplash
- fxAddWood
- getEffectDensity
- getEffectSpeed
- setEffectDensity
- setEffectSpeed