FxAddWaterHydrant: Difference between revisions
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(New page: __NOTOC__ {{Client function}} This function creates a water hydrant particle effect. ==Syntax== <syntaxhighlight lang="lua"> bool fxAddWaterHydrant ( float posX, float posY, float posZ ) </syntaxhighlight> ===R...) |
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
[[Image:Fxwaterhydrant.png|thumb|200px|Water hydrant]] | |||
This function creates a water hydrant particle effect. | This function creates a water hydrant particle effect. | ||
Line 7: | Line 8: | ||
bool fxAddWaterHydrant ( float posX, float posY, float posZ ) | bool fxAddWaterHydrant ( float posX, float posY, float posZ ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[Effect]].addWaterHydrant}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
* '''posX:''' A float representing the '''x''' position of the hydrant | * '''posX:''' A float representing the '''x''' position of the hydrant | ||
* '''posY:''' A float representing the '''y''' position of the hydrant | * '''posY:''' A float representing the '''y''' position of the hydrant | ||
* '''posZ:''' A float representing the '''z''' position of the hydrant | * '''posZ:''' A float representing the '''z''' position of the hydrant | ||
===Returns=== | ===Returns=== | ||
Line 17: | Line 19: | ||
==Example== | ==Example== | ||
This | This example will create 20 water hydrant effects around the players position when they use the command: hydrantmania. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | function createHydrants() | ||
local x, y, z = getElementPosition(localPlayer) -- Get your location. | |||
for i=0, 20 do -- 20 Hydrants. | |||
fxAddWaterHydrant(x + math.random(-5,5), y + math.random(-5,5), z) -- Using math.random, and your current location 20 water hydrants are created. | |||
end | |||
end | |||
addCommandHandler("hydrantmania", createHydrants) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Client Effects functions}} | {{Client Effects functions}} | ||
Latest revision as of 12:49, 18 August 2015
This function creates a water hydrant particle effect.
Syntax
bool fxAddWaterHydrant ( float posX, float posY, float posZ )
OOP Syntax Help! I don't understand this!
- Method: Effect.addWaterHydrant(...)
Required Arguments
- posX: A float representing the x position of the hydrant
- posY: A float representing the y position of the hydrant
- posZ: A float representing the z position of the hydrant
Returns
Returns a true if the operation was successful, false otherwise.
Example
This example will create 20 water hydrant effects around the players position when they use the command: hydrantmania.
function createHydrants() local x, y, z = getElementPosition(localPlayer) -- Get your location. for i=0, 20 do -- 20 Hydrants. fxAddWaterHydrant(x + math.random(-5,5), y + math.random(-5,5), z) -- Using math.random, and your current location 20 water hydrants are created. end end addCommandHandler("hydrantmania", createHydrants)
See Also
- createEffect
- fxAddBlood
- fxAddBulletImpact
- fxAddBulletSplash
- fxAddDebris
- fxAddFootSplash
- fxAddGlass
- fxAddGunshot
- fxAddPunchImpact
- fxAddSparks
- fxAddTankFire
- fxAddTyreBurst
- fxAddWaterHydrant
- fxAddWaterSplash
- fxAddWood
- getEffectDensity
- getEffectSpeed
- setEffectDensity
- setEffectSpeed