FxAddWaterSplash: Difference between revisions

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(New page: __NOTOC__ {{Client function}} This function creates a water splash particle effect. ==Syntax== <syntaxhighlight lang="lua"> bool fxAddWaterSplash ( float posX, float posY, float posZ ) </syntaxhighlight> ===Req...)
 
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===Required Arguments===  
===Required Arguments===  
* '''posX:''' A float representing the '''x''' position of the glass
* '''posX:''' A float representing the '''x''' position of the splash
* '''posY:''' A float representing the '''y''' position of the glass
* '''posY:''' A float representing the '''y''' position of the splash
* '''posZ:''' A float representing the '''z''' position of the glass
* '''posZ:''' A float representing the '''z''' position of the splash


===Returns===
===Returns===

Revision as of 20:10, 25 June 2008

This function creates a water splash particle effect.

Syntax

bool fxAddWaterSplash ( float posX, float posY, float posZ )

Required Arguments

  • posX: A float representing the x position of the splash
  • posY: A float representing the y position of the splash
  • posZ: A float representing the z position of the splash

Returns

Returns a true if the operation was successful, false otherwise.

Example

This page lacks an example

--add an example here

See Also