FxAddWood: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool fxAddWood ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ, [int count=1, float brightness=1.0] )
bool fxAddWood ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ [, int count = 1, float brightness = 1.0 ] )
</syntaxhighlight>
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{{OOP||[[Effect]].addWood}}


===Required Arguments===
===Required Arguments===

Latest revision as of 09:59, 21 June 2019

Wood

Creates a wood splinter particle effect.

Syntax

bool fxAddWood ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ [, int count = 1, float brightness = 1.0 ] )

OOP Syntax Help! I don't understand this!

Method: Effect.addWood(...)


Required Arguments

  • posX, posY, posZ: the world coordinates where the effect originates.
  • dirX, dirY, dirZ: a direction vector indicating where the wood splinters fly to.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • count: the number of splinters to create.
  • brightness: the brightness. Ranges from 0 (black) to 1 (normal color).

Returns

Returns a true if the operation was successful, false otherwise.

Example

Click to collapse [-]
Client

This example will create a Wood Effect next to you when typing /woodfx in the Chatbox.

addCommandHandler("woodfx", function()
    local x, y, z = getElementPosition(localPlayer)
    local gz = getGroundPosition(x, y, z)
    fxAddWood(x, y, gz+0.4, 0, 0, 0, math.random(3, 6), 0.7)
end)

See Also