FxAddWood: Difference between revisions

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(New page: __NOTOC__ {{Client function}} Creates a wood splinter particle effect. ==Syntax== <syntaxhighlight lang="lua"> bool fxAddWood ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ, [in...)
 
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===Required Arguments===
===Required Arguments===
*'''posX, posY, posZ:''' the world coordinates where the effect originates.
*'''posX, posY, posZ:''' the world coordinates where the effect originates.
*'''dirX, dirY, dirZ:''' a direction vector indicating where the wood flies to.
*'''dirX, dirY, dirZ:''' a direction vector indicating where the wood splinters fly to.


===Optional Arguments===
===Optional Arguments===
*'''count:''' the number of effects to create.
*'''count:''' the number of splinters to create.
*'''brightness:''' the brightness. Ranges from 0 to 1.
*'''brightness:''' the brightness. Ranges from 0 (black) to 1 (normal color).


==See Also==
==See Also==
{{Client Effects functions}}
{{Client Effects functions}}

Revision as of 20:39, 25 June 2008

Creates a wood splinter particle effect.

Syntax

bool fxAddWood ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ, [int count=1, float brightness=1.0] )

Required Arguments

  • posX, posY, posZ: the world coordinates where the effect originates.
  • dirX, dirY, dirZ: a direction vector indicating where the wood splinters fly to.

Optional Arguments

  • count: the number of splinters to create.
  • brightness: the brightness. Ranges from 0 (black) to 1 (normal color).

See Also