GetEffectDensity: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
mNo edit summary
(Added OOP syntax)
Line 9: Line 9:
float getEffectDensity ( effect theEffect )
float getEffectDensity ( effect theEffect )
</syntaxhighlight>
</syntaxhighlight>
{{OOP||[[effect]]:getDensity|density|setEffectDensity}}


===Required Arguments===  
===Required Arguments===  

Revision as of 16:43, 26 November 2014

ADDED/UPDATED IN VERSION 1.4 r6208 :

This function gets the density of certain effect.

Syntax

float getEffectDensity ( effect theEffect )

OOP Syntax Help! I don't understand this!

Method: effect:getDensity(...)
Variable: .density
Counterpart: setEffectDensity


Required Arguments

  • theEffect: The effect to get density of.

Example

Click to collapse [-]
Client
[Lua]
addCommandHandler("ses", 
function (cmd)
   local density = 4
   local x, y, z = getElementPosition (localPlayer)
   local effect = createEffect ("cement", x, y, z)
   setEffectDensity (effect, density)
   getEffectDensity (effect)
end)

See also