GetEffectDensity

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This function gets the density of certain effect.

Syntax

float getEffectDensity ( effect theEffect )

OOP Syntax Help! I don't understand this!

Method: effect:getDensity(...)
Variable: .density
Counterpart: setEffectDensity


Required Arguments

  • theEffect: The effect to get density of.

Example

Click to collapse [-]
Client
[Lua]
addCommandHandler("ses", 
function (cmd)
   local density = 4
   local x, y, z = getElementPosition (localPlayer)
   local effect = createEffect ("cement", x, y, z)
   setEffectDensity (effect, density)
   getEffectDensity (effect)
end)

See also