GetEffectDensity
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This function gets the density of certain effect.
Syntax
float getEffectDensity ( effect theEffect )
OOP Syntax Help! I don't understand this!
- Method: effect:getDensity(...)
- Variable: .density
- Counterpart: setEffectDensity
Required Arguments
- theEffect: The effect to get density of.
Example
Click to collapse [-]
Client[Lua] addCommandHandler("ses", function (cmd) local density = 4 local x, y, z = getElementPosition (localPlayer) local effect = createEffect ("cement", x, y, z) setEffectDensity (effect, density) getEffectDensity (effect) end)