GetMarkerCount: Difference between revisions
		
		
		
		
		
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| No edit summary |  (note) | ||
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| __NOTOC__ | __NOTOC__ | ||
| {{Server client function}} | {{Server client function}} | ||
| Returns the number of markers that currently exist in the world. | |||
| <!-- Sorry, but I think this should be deleted, it's useless, i can use #getElementsByType("marker") [iManGaaX :)] --> | |||
| ==Syntax== | ==Syntax== | ||
| Line 14: | Line 15: | ||
| ===Returns=== | ===Returns=== | ||
| Returns the number of markers that currently exist. | Returns the number of markers that currently exist. | ||
| ==Example== | |||
| This example outputs the amount of markers to the player. | |||
| <syntaxhighlight lang="lua"> | |||
| function howManyMarkers(thePlayer,command) | |||
| 	local ammount = getMarkerCount() | |||
| 	outputChatBox("There are "..ammount.." markers.",thePlayer,255,255,0) | |||
| end | |||
| addCommandHandler("markers",howManyMarkers) | |||
| </syntaxhighlight> | |||
| ==See Also== | ==See Also== | ||
| {{Marker functions}} | {{Marker functions}} | ||
Latest revision as of 13:40, 10 October 2023
Returns the number of markers that currently exist in the world.
Syntax
int getMarkerCount ( )
Required Arguments
None
Returns
Returns the number of markers that currently exist.
Example
This example outputs the amount of markers to the player.
function howManyMarkers(thePlayer,command)
	local ammount = getMarkerCount()
	outputChatBox("There are "..ammount.." markers.",thePlayer,255,255,0)
end
addCommandHandler("markers",howManyMarkers)
See Also
- createMarker
- getMarkerColor
- getMarkerCount
- getMarkerIcon
- getMarkerSize
- getMarkerTarget
- getMarkerType
- setMarkerColor
- setMarkerIcon
- setMarkerSize
- setMarkerTarget
- setMarkerType
- isElementWithinMarker