GetMarkerCount: Difference between revisions
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(New page: __NOTOC__ {{Server client function}} Returns the number of markers that currently exist in the world. ==Syntax== <syntaxhighlight lang="lua"> int getMarkerCount ( ) </syntaxhighlight> ===Required Arguments=== ''No...) |
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | {{Server client function}} | ||
Returns the number of markers that currently exist in the world. | |||
<!-- Sorry, but I think this should be deleted, it's useless, i can use #getElementsByType("marker") [iManGaaX :)] --> | |||
==Syntax== | ==Syntax== | ||
Line 12: | Line 13: | ||
''None'' | ''None'' | ||
==Returns== | ===Returns=== | ||
Returns the number of markers that currently exist. | Returns the number of markers that currently exist. | ||
==Example== | |||
This example outputs the amount of markers to the player. | |||
<syntaxhighlight lang="lua"> | |||
function howManyMarkers(thePlayer,command) | |||
local ammount = getMarkerCount() | |||
outputChatBox("There are "..ammount.." markers.",thePlayer,255,255,0) | |||
end | |||
addCommandHandler("markers",howManyMarkers) | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Marker functions}} | {{Marker functions}} |
Latest revision as of 13:40, 10 October 2023
Returns the number of markers that currently exist in the world.
Syntax
int getMarkerCount ( )
Required Arguments
None
Returns
Returns the number of markers that currently exist.
Example
This example outputs the amount of markers to the player.
function howManyMarkers(thePlayer,command) local ammount = getMarkerCount() outputChatBox("There are "..ammount.." markers.",thePlayer,255,255,0) end addCommandHandler("markers",howManyMarkers)
See Also
- createMarker
- getMarkerColor
- getMarkerCount
- getMarkerIcon
- getMarkerSize
- getMarkerTarget
- getMarkerType
- setMarkerColor
- setMarkerIcon
- setMarkerSize
- setMarkerTarget
- setMarkerType
- isElementWithinMarker