GetMarkerTarget
Jump to navigation
Jump to search
This function returns the x,y,z-position of the specified marker's target, the position it points to.
Syntax
float float float getMarkerTarget ( marker theMarker )
Required Arguments
- theMarker: The marker you wish to retrieve the target position of.
Returns
Returns three floats if a target is set, or false in the first variable and nil in the two others if the marker is invalid or no target is set.
Example
This example outputs the markers target (if available) when a player hits a marker.
Click to collapse [-]
Serverfunction nextCheck(thePlayer) local x,y,z = getMarkerTarget(source) -- get the marker target if (x ~= false) then -- if a target is set for the marker, then... outputChatBox("Next checkpoint at: " .. x .. " " .. y .. " " .. z, thePlayer) -- output a message with the coordinates end end addEventHandler("onMarkerHit", getRootElement(), nextCheck) -- add an event handler for the 'onMarkerHit' event
See Also
- createMarker
- getMarkerColor
- getMarkerCount
- getMarkerIcon
- getMarkerSize
- getMarkerTarget
- getMarkerType
- setMarkerColor
- setMarkerIcon
- setMarkerSize
- setMarkerTarget
- setMarkerType
- isElementWithinMarker