GetWeaponClipAmmo: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
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===Required Arguments=== | ===Required Arguments=== | ||
* '''theWeapon:''' | * '''theWeapon:''' the [[weapon]] to get the clip ammo of. | ||
===Returns=== | ===Returns=== | ||
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===Example=== | ===Example=== | ||
This example gets your ammo and output it! | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
[lua] | [lua] | ||
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end -- End the function | end -- End the function | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Client weapon creation functions}} | {{Client weapon creation functions}} |
Revision as of 15:14, 14 October 2014
This function gets the amount of ammo in a custom weapons magazine/clip.
Syntax
int getWeaponClipAmmo ( weapon theWeapon )
Required Arguments
- theWeapon: the weapon to get the clip ammo of.
Returns
Returns the amount of ammo in the custom weapons clip, false otherwise.
Example
This example gets your ammo and output it!
[lua] function getMyAmmo(player) -- Create a function named getMyAmmo and add player as the first parameter of addCommandHandler! local weapon = getPedWeapon(player) -- Create a local variable with the value of getPedWeapon ( the weapon of the player )! local clipAmmo = getWeaponClipAmmo(weapon) -- Now use the local variable and get the weapon's clip ammo! outputChatBox(tostring(clipAmmo), player) -- Output the clipAmmo to the player, Please use tostring for it or it will give you a error that it should be a string! end -- End the function
See Also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget