GetWeaponClipAmmo
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This function gets the amount of ammo in a custom weapons magazine/clip.
Syntax
int getWeaponClipAmmo ( weapon theWeapon )
Required Arguments
- theWeapon: the weapon to get the clip ammo of.
Returns
Returns the amount of ammo in the custom weapons clip, false otherwise.
Example
This function outputs the remaining ammo in clip of a specific weapon using the command 'getammoinclip'.
[lua] customWeapon = {} addEventHandler( "onClientResourceStart", resourceRoot, function() local x, y, z = getElementPosition(localPlayer) -- Get the player's position. customWeapon.M4 = createWeapon("m4", x, y, z + 1) -- Create a M4 weapon setWeaponClipAmmo(customWeapon.M4, 99999) -- Set the ammo in clip of the weapon to 99999 setWeaponState(customWeapon.M4, "firing") -- Add the 'getammoinclip' command to get the remaining ammo in clip of the weapon. addCommandHandler("getammoinclip", getM4WeaponAmmo) end ) function getM4WeaponAmmo() -- Tell the player the remaining ammo in clip outputChatBox( tostring(getWeaponClipAmmo(customWeapon.M4)) ) end
See Also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget