GetWeaponFiringRate: Difference between revisions
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(Created page with "__NOTOC__ {{Client function}} Gets the firing rate to be used when you set the custom weapon to the firing state. ==Syntax== <syntaxhighlight lang="lua">int getWeaponFiringRate ( weapon theWeapo...") |
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==See Also== | ==See Also== | ||
{{Client weapon functions}} | {{Client weapon creation functions}} |
Revision as of 10:46, 26 August 2012
Gets the firing rate to be used when you set the custom weapon to the firing state.
Syntax
int getWeaponFiringRate ( weapon theWeapon )
Required Arguments
- theWeapon: The weapon to modify the firing rate of.
Returns
Returns an integer with the firing rate of the custom weapon, false otherwise.
Requirements
This template will be deleted.
See Also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget