GetWeaponFiringRate: Difference between revisions

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(Created page with "__NOTOC__ {{Client function}} Gets the firing rate to be used when you set the custom weapon to the firing state. ==Syntax== <syntaxhighlight lang="lua">int getWeaponFiringRate ( weapon theWeapo...")
 
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==See Also==
==See Also==
{{Client weapon functions}}
{{Client weapon creation functions}}

Revision as of 10:46, 26 August 2012

Gets the firing rate to be used when you set the custom weapon to the firing state.

Syntax

int getWeaponFiringRate ( weapon theWeapon )

Required Arguments

  • theWeapon: The weapon to modify the firing rate of.

Returns

Returns an integer with the firing rate of the custom weapon, false otherwise.

Requirements

This template will be deleted.

See Also