GetWeaponFlags: Difference between revisions

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(Created page with "__NOTOC__ {{Client function}} Gets the flags of the custom weapon (used to determine what to hit) ==Syntax== <syntaxhighlight lang="lua">value getWeaponFlags ( theWeapon, string theFlag )</syntaxhighlight>...")
 
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==See Also==
==See Also==
{{Client weapon functions}}
{{Client weapon creation functions}}

Revision as of 10:46, 26 August 2012

Gets the flags of the custom weapon (used to determine what to hit)

Syntax

value getWeaponFlags ( theWeapon, string theFlag )

Required Arguments

  • theWeapon: The weapon to set the flag of.
  • theFlag: The weapon flag to get:
    • bool disable_model disable the weapon model of the weapon
    • flags edit the processLineOfSight flags used to find the hit position
    • bool checkBuildings
    • bool checkCarTires
    • bool checkDummies
    • bool checkObjects
    • bool checkPeds
    • bool checkVehicles
    • bool checkSeeThroughStuff
    • bool checkShootThroughStuff
    • bool instant_reload reload the weapon instantly rather than doing a reload
    • bool shoot_if_out_of_range shoot the target position if out of weapon range
    • bool shoot_if_blocked shoot the target position if blocked

Returns

Returns the value(s) on success (flags have 8 values), false otherwise.

Requirements

This template will be deleted.

See Also