GetWeaponState: Difference between revisions

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===Required Arguments===
===Required Arguments===
* '''theWeapon:''' The weapon to get the target of.
* '''theWeapon:''' The [[weapon]] to get the target of.


===Returns===
===Returns===
<br>
Returns a [[string]] indicating the weapon state, ''false'' otherwise.
*'''States:'''
<div style="border:3px solid red;margin-bottom:3px;padding-left:5px;"><div style="float:right;padding-right:5px;font-weight:bold;"></div>
** "reloading" - the weapon is reloading
* '''reloading''': The weapon is reloading
** "firing" - the weapon will constantly fire ( unless any shooting blocking flags are set ) according to its assigned firing rate
* '''firing''': The weapon will constantly fire ( unless any shooting blocking flags are set ) according to its assigned firing rate
** "ready" - the weapon is idle
* '''ready''': The weapon is idle
<br>
</div>
Returns the ''state'' of the custom weapon, ''false'' otherwise.
 
==Example==
TODO
<syntaxhighlight lang="lua">
--TODO
</syntaxhighlight>


==Requirements==
==Requirements==

Revision as of 13:04, 17 September 2012

Get the state of the custom weapon.

Syntax

string getWeaponState ( weapon theWeapon )

Required Arguments

  • theWeapon: The weapon to get the target of.

Returns

Returns a string indicating the weapon state, false otherwise.

  • reloading: The weapon is reloading
  • firing: The weapon will constantly fire ( unless any shooting blocking flags are set ) according to its assigned firing rate
  • ready: The weapon is idle

Example

TODO

--TODO

Requirements

This template will be deleted.

See Also