GetWeaponState: Difference between revisions
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(Created page with "__NOTOC__ {{Client function}} Get the state of the custom weapon. ==Syntax== <syntaxhighlight lang="lua">string getWeaponState ( theWeapon )</syntaxhighlight> ===Required Arguments=== * '''theWeapon:''' T...") |
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'''States:''' | '''States:''' | ||
"reloading" - the weapon is reloading | |||
** "firing" - the weapon will constantly fire ( unless any shooting blocking flags are set ) according to its assigned firing rate | ** "firing" - the weapon will constantly fire ( unless any shooting blocking flags are set ) according to its assigned firing rate | ||
** "ready" - the weapon is idle | ** "ready" - the weapon is idle |
Revision as of 23:07, 8 September 2012
Get the state of the custom weapon.
Syntax
string getWeaponState ( theWeapon )
Required Arguments
- theWeapon: The weapon to get the target of.
Returns
Returns the state of the custom weapon, false otherwise.
States:
"reloading" - the weapon is reloading
- "firing" - the weapon will constantly fire ( unless any shooting blocking flags are set ) according to its assigned firing rate
- "ready" - the weapon is idle
Requirements
This template will be deleted.
See Also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget