IT/createBlipAttachedTo

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Questa funzione crea un segnalino che è collegato ad un elemento. Questo segnalino viene visualizzato come un'icona sul radar del client e 'seguirà' l'elemento a cui è collegato.

Sintassi

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Server
blip createBlipAttachedTo ( element elementToAttachTo, [int icon=0, int size=2, int r=255, int g=0, int b=0, 
int a=255, int ordering=0, float visibleDistance=99999.0, visibleTo = getRootElement()] )

Argomenti richiesti

  • elementToAttachTo: L'elemento a cui attaccare il marcatore.

Argomenti Opzionali

NOTA: Quando usi argomenti opzionali, devi fornire tutti gli altri argomenti prima di quello che vuoi utilizzare. Per altre informazioni consulta la pagina Argomenti opzionali.
  • icon: The icon that the radar blips should be. Valid values are:

Template:IT/Segnalini

  • size: The size of the radar blip. Default is 2.
  • r: The amount of red in the blip's color (0 - 255). Only applicable to the none icon. 'Default is 255.
  • g: The amount of green in the blip's color (0 - 255). Only applicable to the none icon. Default is 0.
  • b: The amount of blue in the blip's color (0 - 255). Only applicable to the none icon. Default is 0.
  • a: The amount of alpha in the blip's color (0 - 255). Default is 255.
  • ordering: This defines the blip's Z-level ordering (-32768 - 32767). Default is 0.
  • visibleDistance: The maximum distance from the camera at which the blip is still visible
  • visibleTo: What elements can see the blip. Defaults to visible to everyone. See visibility.
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Client

Returns

Returns a blip if the blip was created succesfully, or false otherwise.

Example

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Server

This example creates a radar blip attached to a random player, visible to everyone. The blip will follow the player around as they move. This could be used for manhunt, to emphasise a random player.

-- Pick a random player
function setupRandomRobber ()
	local myPlayer = getRandomPlayer ()
	-- Create a radar blip at the player's position, with a 'cash' icon and only visible to everyone (no 'visibleTo' parameter)
	local myBlip = createBlipAttachedTo ( myPlayer, 52 )
end

See Also