MTA Classes: Difference between revisions
Jump to navigation
Jump to search
(3 intermediate revisions by 3 users not shown) | |
(No difference)
|
Revision as of 09:58, 1 September 2018
In order to perform operations on MTA objects via scripting, pointers to internal classes are exported to scripts as Lua userdata. Each of these classes has a number of exported scripting functions associated to them.
Elements that have a physical representation in the game are also known as Entities.
The complete list of classes to be found in scripts follows: