MTA Classes: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 18: | Line 18: | ||
* [[connection|Connection]] | * [[connection|Connection]] | ||
[[Category:Scripting Concepts]] | [[Category:Scripting Concepts]] | ||
[[hu:Clases MTA]] | |||
[[es:Clases MTA]] | [[es:Clases MTA]] | ||
[[it:Classi di MTA]] | [[it:Classi di MTA]] | ||
[[ru:Классы MTA]] | [[ru:Классы MTA]] |
Revision as of 07:47, 26 October 2018
In order to perform operations on MTA objects via scripting, pointers to internal classes are exported to scripts as Lua userdata. Each of these classes has a number of exported scripting functions associated to them.
Elements that have a physical representation in the game are also known as Entities.
The complete list of classes to be found in scripts follows: