MTA Classes: Difference between revisions

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In order to perform operations on MTA objects via scripting, pointers to internal classes are exported to scripts as Lua userdata. Each of these classes has a number of exported scripting functions associated to them.
In order to perform operations on MTA objects via scripting, pointers to internal classes are exported to scripts as Lua userdata. Each of these classes has a number of exported scripting functions associated with them.


Elements that have a physical representation in the game are also known as [[entity|Entities]].
Elements that have a physical representation in the game are also known as [[entity|Entities]].
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* [[timer|Timer]]
* [[timer|Timer]]
* [[xmlnode|XML node]]
* [[xmlnode|XML node]]
* [[connection|Connection]]
[[Category:Scripting Concepts]]
[[Category:Scripting Concepts]]
[[hu:MTA Classes]]
[[es:Clases MTA]]
[[es:Clases MTA]]
[[it:Classi di MTA]]
[[it:Classi di MTA]]
[[ru:Классы MTA]]
[[ru:Классы MTA]]

Latest revision as of 08:12, 24 October 2022

In order to perform operations on MTA objects via scripting, pointers to internal classes are exported to scripts as Lua userdata. Each of these classes has a number of exported scripting functions associated with them.

Elements that have a physical representation in the game are also known as Entities.

The complete list of classes to be found in scripts follows: