MTA Classes: Difference between revisions
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In order to perform operations on MTA objects via scripting, pointers to internal classes are exported to scripts as Lua userdata. Each of these classes has a number of exported scripting functions associated | In order to perform operations on MTA objects via scripting, pointers to internal classes are exported to scripts as Lua userdata. Each of these classes has a number of exported scripting functions associated with them. | ||
Elements that have a physical representation in the game are also known as [[entity|Entities]]. | Elements that have a physical representation in the game are also known as [[entity|Entities]]. | ||
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* [[Ban]] | * [[Ban]] | ||
* [[element|Element]] | * [[element|Element]] | ||
<ul>{{Elements | <ul>{{Elements}}</ul> | ||
* [[resource|Resource]] | * [[resource|Resource]] | ||
* [[textdisplay|Text display]] | * [[textdisplay|Text display]] |
Latest revision as of 08:12, 24 October 2022
In order to perform operations on MTA objects via scripting, pointers to internal classes are exported to scripts as Lua userdata. Each of these classes has a number of exported scripting functions associated with them.
Elements that have a physical representation in the game are also known as Entities.
The complete list of classes to be found in scripts follows: