MTA Classes: Difference between revisions
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In order to perform operations on MTA objects via scripting, pointers to internal classes are exported to scripts as Lua userdata. Each of these classes has a number of exported scripting functions associated to them. | In order to perform operations on MTA objects via scripting, pointers to internal classes are exported to scripts as Lua userdata. Each of these classes has a number of exported scripting functions associated to them. | ||
Elements that have a physical representation in the game are also known as [[entity|Entities]]. | |||
The complete list of classes to be found in scripts follows: | The complete list of classes to be found in scripts follows: |
Revision as of 04:48, 26 November 2011
In order to perform operations on MTA objects via scripting, pointers to internal classes are exported to scripts as Lua userdata. Each of these classes has a number of exported scripting functions associated to them.
Elements that have a physical representation in the game are also known as Entities.
The complete list of classes to be found in scripts follows: