OnChatMessage: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 26: Line 26:
addEventHandler("onChatMessage", root, onChatMessageHandler)
addEventHandler("onChatMessage", root, onChatMessageHandler)
</syntaxhighlight>
</syntaxhighlight>
==Requirements==
{{Requirements|1.1.1-9.03316|n/a|}}


{{See also/Server event|Server events}}
{{See also/Server event|Server events}}

Revision as of 23:28, 21 October 2011

Dialog-information.png This article needs checking.

Reason(s): thePlayer arguement from a say command returns userdata but is not an element, teamsay and me worked however.

Available only in MTA SA 1.2 and onwards This event is triggered when a player uses say, teamsay, me successfully. Or when any message is sent to a player using outputChatBox.

Parameters

string theMessage, element thePlayer
  • theMessage: The text that was output to the chatbox
  • thePlayer: The player who triggered the event (needs checking)

Source

The source of this event is the root element.

Example

This example outputs all chat messages to debug view.

[lua]
function onChatMessageHandler(theMessage, thePlayer)
	outputDebugString(theMessage)
end
addEventHandler("onChatMessage", root, onChatMessageHandler)

Requirements

This template will be deleted.

See Also

Server events


Event functions