OnChatMessage: Difference between revisions

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{{Server event}}
{{Server event}}
{{Needs_Checking|thePlayer arguement from a say command returns userdata but is not an element, teamsay and me worked however.}}
__NOTOC__  
__NOTOC__  
{{New feature|3.0120|1.2|
{{New feature|3.0120|1.2|
'''Available only in MTA SA 1.2 and onwards'''
'''Available only in MTA SA 1.2 and onwards'''
}}
}}
This event is triggered when a player uses say, teamsay, me successfully. Or when any message is sent to a player using [[outputChatBox]].
This event is triggered when a player uses say, teamsay, me successfully. Or when any message is output to chat using [[outputChatBox]]. It can be used to get the resource responsible for specific [[outputChatBox]] call via the second parameter.


==Parameters==  
==Parameters==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
string theMessage, element thePlayer
string theMessage, resource / element theElement
</syntaxhighlight>
</syntaxhighlight>
*'''theMessage:''' The text that was output to the chatbox
*'''theMessage:''' The text that was output to the chatbox
*'''thePlayer:''' The player who triggered the event (needs checking)
*'''theElement:''' Player element if chatbox output was done via say, teamsay or me. Resource element if it was done via [[outputChatBox]].


==Source==
==Source==

Revision as of 22:52, 29 October 2011

Available only in MTA SA 1.2 and onwards This event is triggered when a player uses say, teamsay, me successfully. Or when any message is output to chat using outputChatBox. It can be used to get the resource responsible for specific outputChatBox call via the second parameter.

Parameters

string theMessage, resource / element theElement
  • theMessage: The text that was output to the chatbox
  • theElement: Player element if chatbox output was done via say, teamsay or me. Resource element if it was done via outputChatBox.

Source

The source of this event is the root element.

Example

This example outputs all chat messages to debug view.

[lua]
function onChatMessageHandler(theMessage, thePlayer)
	outputDebugString(theMessage)
end
addEventHandler("onChatMessage", root, onChatMessageHandler)

Requirements

This template will be deleted.

See Also

Server events


Event functions